Return to file index Artifact No. 002 · recovered papers
DECLASSIFIED · 2026

AN ECONOMY AT SCALE

SUBJECT: The recovered design papers of the Raid Party economy · 2022

From August 2021 to May 2022 I was the economy designer on Raid Party, an idle MMORPG that ran entirely on Ethereum. The papers below were recovered from the project’s public archive and are presented as found: nothing edited, every link goes to the original address. The economy they describe drove over $100M in on-chain volume, itemized in Exhibit A, and the project was acquired that summer. My last paper is dated May 2, 2022.

Attribution, from the project’s own weekly recap of March 20, 2022: “wick#0001 · Game Economy”
  1. Feb 11, 2022 Prospective Beta Changes

    A balance patch with the reasoning attached, before launch: the enhancement system rebuilt on a logarithmic curve because the original spread “was too punishing and would have halted progression almost fully in the late game,” plus the sink hierarchy and the treasury split.

  2. Feb 20, 2022 Thoughts & Ideas: Items, Foraging, and Drops

    The drop economy: a seven-tier rarity table and foraging built as a second staking lane that costs you yield to use. Item generation is paced deliberately slow: hyperinflation kills item economies, boredom doesn’t.

  3. Mar 2, 2022 Thoughts & Ideas: The Liquidity Issue

    The problem paper: deep liquidity was existential for the game economy and the team legally couldn’t provide it. Four candidate solutions, pros and cons in writing, and an invitation to mix them.

  4. Apr 2, 2022 · written during the genre-wide collapse Progress: Cake and eCFTI

    The solution paper, published four days after the $625M Ronin bridge hack hit Axie Infinity and the play-to-earn market began falling apart in earnest: one-way protocol-locked liquidity and a fee-sharing savings token that resets if you leave, with the stated goal of slowing the currency’s velocity.

  5. May 2, 2022 · my last paper for the project Leaderboard Season 1

    Competitive systems with real money on the line: an eight-week season over a 350 ETH prize pool. A rising floor and ceiling so early winners can’t coast, penalties for leaderboard sitting, and snapshots at randomized times, because you can’t game a reading you can’t see coming.

The full case study is still in excavation: dashboards, post-mortem, all of it. The money is in Exhibit A.

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